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<title>Shanghaiist: Running around Shanghai with guns and blowing shit up</title>
<link>http://shanghaiist.com/2006/12/04/title.php</link>
<description>All comments for Running around Shanghai with guns and blowing shit up</description>
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<title>fishee</title>
<link>http://shanghaiist.com/2006/12/04/title.php#comment-785759</link>
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<pubDate>Thu, 07 Dec 2006 13:10:45 +0800</pubDate>
<description>&lt;p&gt;I also playtested it and had great fun &quot;sneaking around&quot;. but don&apos;t like the double-choice stuff.&lt;/p&gt;</description>
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<title>Philo</title>
<link>http://shanghaiist.com/2006/12/04/title.php#comment-775140</link>
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<category>Comments</category>
<pubDate>Tue, 05 Dec 2006 21:15:23 +0800</pubDate>
<description>&lt;p&gt;Ubisoft has two offices in Shanghai: one in the aforementioned K-Wah Center, the other at the Center on Chang Le Lu.

Double Agent X360 was entirely done in Shanghai, while the XBOX and PS2 versions were made in Montreal. That&apos;s why the Shanghai level was exclusive to the X360: it&apos;s kind of a bonus for the Shanghai studio, to have fun in their own backyard.&lt;/p&gt;</description>
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<title>rekeD</title>
<link>http://shanghaiist.com/2006/12/04/title.php#comment-773420</link>
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<pubDate>Tue, 05 Dec 2006 15:36:54 +0800</pubDate>
<description>&lt;p&gt;I also play tested SC.D.A. on xbox360 for ubisoft (my eyes were beat after that day) and now that I have the complete game at home on ps2, I can say that it really is an amazing game; no really new features except for the double agent-choices-part, but totally still 1337 (leet)(elite) :D&lt;/p&gt;</description>
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<title>sneakin</title>
<link>http://shanghaiist.com/2006/12/04/title.php#comment-771485</link>
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<pubDate>Tue, 05 Dec 2006 07:09:31 +0800</pubDate>
<description>&lt;p&gt;I playtested the game at a pretty late stage of development. It was alright, but more intersting were the ubisoft offices (located in the building with the scary statue of a hippo-type beast  riding an H.R. Giger snail. hint, hint).&lt;/p&gt;</description>
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<title>Comrade Jason</title>
<link>http://shanghaiist.com/2006/12/04/title.php#comment-769398</link>
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<category>Comments</category>
<pubDate>Tue, 05 Dec 2006 00:55:15 +0800</pubDate>
<description>&lt;p&gt;As others have pointed out, I don&apos;t think good old Tom had anything to do with Splinter Cell. I think they put it under the Clancy brand (sort of scary he has one ...) to whip up interest in the first version of the game, and since then a few Splinter Cell books have been written--but not by Tom Clancy.

Also, the Shanghai level makes more sense that the game was made in Ubisoft&apos;s Shanghai studio. Which is also why--as you can tell from the picture--the skyline looks right--they even added in a construction crane for good measure ...&lt;/p&gt;</description>
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<title>josh</title>
<link>http://shanghaiist.com/2006/12/04/title.php#comment-767333</link>
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<pubDate>Mon, 04 Dec 2006 16:45:24 +0800</pubDate>
<description>&lt;p&gt;They did a beta test of the 360 to PC port controls a couple months ago in Shanghai and I participated (anyone can).  As Flurry said it is not a Tom Clancy story, just one of the dozens of titles using his name sake put out by the French company Ubisoft.

The game is definitely the best in the series.  It has a decent storyline, and a trust system that allows you to chose which side you want to work for, hence the name &quot;Double Agent.&quot;  But doesn&apos;t really feature any innovation over the previous games in terms of control, and the graphics face lift to match the new generation of system specs is the only noticeable difference in that area. 

The Shanghai level features your helicopter crashing/shot down (I can&apos;t remember) on top of one of the PuDong skyscrapers.  You then neck-snap or sneak your way past PuTongHua speaking security guards to get across the rooftop, which is where the version I played ended.  Apparently the multiplayer is where this game really shines, but someone else will have to talk about that, and there is no multi-player on the Nintendo Wii version, which may be a bad omen for the neatest of the latest generation consoles.&lt;/p&gt;</description>
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<title>Flurry McWise</title>
<link>http://shanghaiist.com/2006/12/04/title.php#comment-767247</link>
<guid isPermaLink="true">http://shanghaiist.com/2006/12/04/title.php#comment-767247</guid>
<category>Comments</category>
<pubDate>Mon, 04 Dec 2006 15:52:20 +0800</pubDate>
<description>&lt;p&gt;Tom Clancy didn&apos;t write the game&apos;s story. Like all good licensing deals his name gets slapped on the cover every time they put one out. As far as I know though aside from picking up his royalty checks, Mr. Clancy doesn&apos;t do jack-squat for the game that bears his name.&lt;/p&gt;</description>
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<title>Brocktoon</title>
<link>http://shanghaiist.com/2006/12/04/title.php#comment-767166</link>
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<category>Comments</category>
<pubDate>Mon, 04 Dec 2006 15:08:05 +0800</pubDate>
<description>&lt;p&gt;I&apos;m interested to see how sith lord Tom Clancy has whipped up a plot that puts terrorists up in the ballz tower.  Maybe they want to destroy the phallic center of the bussiness world... &lt;/p&gt;</description>
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